Jan 12, 2018 - Hmm where to start.There are quite a few good mods for GTR2 DTM Classics Audi TT DTM DTM 1994 DTM 2002 F1 1988 F1 2009 Champcar.
Briefly: Buddy of mine loves world of outlaws sprints. Got Rfactor to play Dirtfactor and SBS-Sprints. I got Rfactor to play with him. Then started messing with GRID. Reinstalled DiRT. Reinstalled Race07 and GTR2.
Bought a Logitech MOMO wheel. Damn, I’m hooked again.
I have zero Rfactor experience, but it seems really neat. Cars that came with the game are absolute shit though. Dirt racing mods are great stuff. F1 2008 RFT mod is pretty tight. The force feedback SUCKED until I installed realfeel.dll and now it’s pretty perfect - if the mod supports it correctly. What other mods are high quality? I have no desire to race subcompacts that can’t stay on the track through a corner though.
GTR2 is pretty perfect to me, and I’d like to plug all the stuff from it into Rfactor if I could. I have noticed a major difference between the driving of GTR/Race07 and Rfactor though, in that the Rfactor cars seem to have no grip in the corners. A turn I can take easily in GTR has me eating the wall. Does GTR way over-do grip, or is Rfactor the one with an issue? Maybe it’s just that the Rfactor cars have a useless setup out of the box. So what do I need to pimp out my Rfactor? Cars: Tracks: Unfortunately, there are only a small handful of car mods that I think are keepers.
The two I listed above are the ones I spend almost all of my time using when I play rFactor. I mess around with tweaking the physics of other mods for my personal use and have what I feel are a pretty good Formula BMW and SR Radical now. Very much looking forward to the release of the Historic GT mod which should be out in the next few weeks. It’s essentially a port of the classic 60’s/70’s touring cars from GT Legends with completely reworked physics by a group which includes the person behind the C6 Corvette. Looks like it will be excellent. I also highly recommend downloading the demo for and giving that a shot. In my opinion, the dynamics in LFS are far superior to any of the ISI-engined sims (rFactor, GTR2, Race, etc).
The demo is fully-featured but content-limited and includes multiplayer support on the demo servers. JMR: Is this realfeel.dll only for Logitech wheels? Should work for any wheels, the problem is that it won’t work for all mods. I’d open the hand a bit regarding rF mods. Anything in the Hall of Fame of should be at least enjoyable. I too used to look down on rF from the heights of LFS purist’s heaven, but any average rF mod can be still worth a try and loads of fun.
For example the 1979 F1s might be off here and there, but I swear I grew thicker sideburns while driving them in a champioship last year. Some personal favorites: -Cars: Aussie V8s Mini Challenge BMW 320i F1 1979 CTDP 05 F1 -Tracks (whatever version is most recent of these): Nordschleife Adelaide Birmingham Monaco Lime Rock Park There’s also a jewel in the included default content: Toban. It’s a fictional track that some billionaire should build for real. Tim James: Lurb, is the AI in rFactor really that bad? Like unplayable, or just not challenging, or what?
The problem is that it’s too erratic. You have an “agression” slider that seems to have just two possible effects at any range you set: “target me and run me off the track” or “stay timidly behind even if I’m almost stopped”. The “skill” slider is similar, you set it to say, “80%” and it works ok in a given track, with the AI matching your pace.
Then the next track comes and AI leaves you in the dust, next one they are moving chicanes and next they are slow and always crash in the same corner. If you fiddle a bit with it you can race the AI in many track&car combos, but we aren’t close to beat the Racing Turing Test yet. AI feels somewhat better on RACE 07 or GTR2, I guess they have the original unmodded tracks somewhat pre-learned and that helps.
Still, I don’t want to be a bore, but racing someone else feels completely different: Pressure, mindgames, aggression, focus, rivalry woah. Aszurom: I have noticed a major difference between the driving of GTR/Race07 and Rfactor though, in that the Rfactor cars seem to have no grip in the corners. A turn I can take easily in GTR has me eating the wall. Does GTR way over-do grip, or is Rfactor the one with an issue? Maybe it’s just that the Rfactor cars have a useless setup out of the box. I’ve always attributed the difference to the cars themselves. The basic cars in Rfactor are pretty stock-like, ie low tire grip, low power, and little aero.
I’ve made a few setup chages to make them more tossable, but they are still not equal to the GT1/2/3 of GTR. As far as Rfactor mods, I like the karting mod as a pure fun. The action takes place at lightning speeds relative to GT racing. Also be sure to download a few kart tracks. BrewersDroop: The mod for rFactor has just been released. It weighs in at a hefty 1GB and the installer does a DVD check to ensure that you have a valid GTLegends DVD before installation. I have to say I still prefer Power&Glory for GTR2, mainly because of the modeling of the old tires and suspension in P&G.
Those early tires require so much slip to get grip, meaning you are driving sideways much of the time. Only problem with P&G is you get less cars because they have only released about 1/3 of the cars from GTL so far. Lurb: The problem is that it’s too erratic. You have an “agression” slider that seems to have just two possible effects at any range you set: “target me and run me off the track” or “stay timidly behind even if I’m almost stopped”.
The “skill” slider is similar, you set it to say, “80%” and it works ok in a given track, with the AI matching your pace. Then the next track comes and AI leaves you in the dust, next one they are moving chicanes and next they are slow and always crash in the same corner. If you fiddle a bit with it you can race the AI in many track&car combos, but we aren’t close to beat the Racing Turing Test yet. AI feels somewhat better on RACE 07 or GTR2, I guess they have the original unmodded tracks somewhat pre-learned and that helps. I’m pretty much an offline racer due to family circumstances, so I thought I’d add a bit more to Lurb’s response. He is absolutely correct in his description of the aggression slider in rfactor, and the fact it is much better in Race07 or GTR2.
What I wanted to elaborate a bit on is how the racing line is followed by the AI and why its a really big deal. Built into every track is a set of instructions for the AI regarding the racing line and relative speed. Depending on how well the author of the track did in this work will determine how well the AI will run. For example, the track author might overcall or undercall the racing speed on a given track and your typical AI strength slider will need to be moved to give you a good race.
An example of too little AI speed on a track I run is Sears Point/Infinion. The track author could also create a slightly different racing line or speed in a specific corners than a human could/would. For example at the version of Lime Rock Park I run in GTR2 the AI runs a bit faster than me in Big Bend but slower than me in the Diving Turn. This can mean the AI will repeatedly punt you off the track if you are driving a different line than they expect.
Once you’ve driven a few laps with the AI, you will learn their line and where you need to drive to avoid most of the blatent punts. All of this means all the user-created tracks not only vary in realism and graphics, but also in AI. Some tracks AI is so bad that I only run them in practice or time trial modes (ie without AI).
As Lurb mentioned, the base GTR2 and Race07 tracks are all solid. The popular real-world tracks (Le Mans, Sebring, Lime Rock, etc etc) tend to also be pretty good because the authors get good feedback.
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Original user made content is generally allowed, but excessive self promotion or promotion for financial gain is not allowed. You know the difference. This includes promotion of YouTube or Twitch channels, an artist's social media pages, and leagues. Related Subreddits. So I've had the entire RACE07 collection for a good while now and I feel like I'm getting back into them.
![Gtr2 car mods Gtr2 car mods](https://esport-racing.de/wp-content/uploads/images/filebase/gtr2_esr/esr_wtcs_09.jpg)
I've enjoyed playing Raceroom but I feel like going back and enjoying wet racing for now. I already have a fair few mods, but I want to know what people recommend, because it seems that every sim racing game's mod community is very fragmented so it can be hard to find the good stuff.
This is what I mainly want:. Good physics. Good sounds. Working wipers/windshield rain textures. I prefer closed-cockpit to open roof/open-wheelers. So older LMPs, touring cars, road cars are my favourite kind.
(Not necessary but nice) a good variety of liveries or good class structure included to support big grids without duplicate cars. Like I said I've downloaded a lot myself, but modding sim games is so fragmented and daunting that I think it's just easier to consult people who have already done it themselves.
![Download mod wtcc gtr2 f1s Download mod wtcc gtr2 f1s](/uploads/1/2/5/5/125524814/545976399.jpg)
Thanks in advance to anyone who might make a suggestion. EDIT: Feel free to suggest tracks, too. Just as long as they're of 'not shit' quality and work fine with competitive AI.
When I first got Race 07 I got most of my mods/tracks from Here is a short list of some mods we ran in a league I was in a few years ago. Update for the wtcc 2012-2013 mod - Here is a link to a googledoc page with more mods- Must have Graphics enhancements! Here are some more of mods ive come across!
Race 07 Scirroco Cup Formula Ford Race On wtcc real sound mod 2011 Aussie V8 Porsche mobil 1 cup Porsche Mobile 1 supersup GTR Evo sound mod 3 parts Misc. Stuff brighter headlights real road effects.this one Church will like your car can actually catch fire!! Exhaust flame out sky textures Ive basically downloaded all the car mods from this german site and have been imppressed!
Tracks if monthly data limits is not a huge issue and you want tham all like me i suggest getting the auto updater and it will use download all there good tracks and update any mod you got from there site.its alot 15gb download.