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Nevertheless, this performance improvement isn't shown on some benchmarks because, depending on the graphics card installed on the PC, DirectX 11 may behave better than the most recent version. All statements concerning a feature level 11.3 or 12.0 is speculation, as are any statements about hardware supporting such feature levels. In other words, it's easier to identify an error and for the user to notify it and try to fix it. Improved debugging of both commands and information.Correction of flaws that prevented us from knowing the reason why the GPU failed interpreting instructions.
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CPU and GPU workloads processed separately to gain in performance. However DirectX 12 isnt just a one trick pony.These are the main updates that come along in this version: Games that use DirectX can use multimedia accelerator features built-in to your hardware more efficiently which improves your overall multimedia experience. With the latest version of Microsoft's operating system, DirectX 12 is already preinstalled.ĭX12 is fully compatible with graphics cards supported by DX11. DirectX is a set of components in Windows that allows software, primarily and especially games, to work directly with your video and audio hardware.
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In other words, if you need to get hold of them for Windows 8.1, Windows 7 o Windows Vista (let's hope you've already got rid of XP), you can download DirectX 9, DirectX 10 or DirectX 11. The DirectX 12 API only goes down to feature level 110. DirectX 11 hardware only supports up to shader model 5.0. Until the arrival of Windows 10, all the versions of this pack of APIs could be downloaded as a standalone and weren't included in the operating system by default. Some compatibility depends on what hardware you are running on: Shader model 5.1 is only supported on hardware that supports the DirectX 12 API, regardless of the feature level thats being used. Thanks to the latter, Windows has become a great gaming platform, being able to put a fight up against video consoles and even beat them in terms of performance and yield. Games using DirectX 12 are still quite some time away though, with Microsoft estimating that we'll first see it in holiday-season games in 2015.Ever since Windows 95, Microsoft has developed subsequent versions of DirectX, its collection of APIs aimed at simplifying the most complex multimedia development tasks, especially those relative to video game coding. This could be due to the lack of DirectX 11 support in consoles of the time, which won't be a factor this time around as the Xbox One will support DirectX 12.Ī preview of DirectX 12 will be released later this year, when all the features of the API will come to light.
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DirectX 11 was released alongside Windows 7 back in 2009, but it took several years for the API level to see widespread inclusion in PC games.
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Technically it would be possible for a video card manufacturer to make a driver for DirectX 12 that supported older Direct3D hardware feature levels, but there isn't one or likely to be one. It'll be interesting to see how long it takes game developers to implement the features of DirectX 12 that require new hardware. The DirectX 12 API supports Feature Level 11.0, 11.1, 12.0, and 12.1 hardware. Two features for new hardware that have been revealed are new blend modes and conservative rasterization, but according to Microsoft, there's still a few more features to be revealed.
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To get the full array of features that will come with the new API, you'll need new graphics hardware, just like with previous DirectX iterations. However DirectX 12 isn't just a one trick pony. This feature will be available across nearly all current-generation GPUs from both AMD and Nvidia. One major feature of DirectX 12 is lower-level abstraction that is, game developers will have better access to graphics hardware with improved utilization of the CPU. Earlier in the week, at the Game Developers Conference, Microsoft unveiled DirectX 12, the next version of the company's widely-used graphics API.